PAC-MAN
CLIENT
Self-Initiated Motion Study — created to push PowerPoint beyond slideware by emulating classic arcade gameplay through animation and timing.
BACKGROUND
I set out to recreate the feel of the original Pac-Man as a fully animated video—not interactive code—using only presentation tools. The aim was to translate arcade motion, pacing, and charm into a slide-driven production, testing how far sequencing, timing, and visual craft could mimic real gameplay without a game engine.
WHAT I DID
I planned key scenes and beats (intro board reveal, chase loops, power-pellet sequences) and built every shot as a slide “frame.” Using PowerPoint with assets prepared in Illustrator and Photoshop, I animated Pac-Man’s chomps via alternating mouth states, drove character movement with precise motion paths, and staged ghost behaviors (scatter/chase, color changes) with layered timings. Transitions and audio cues were synced to preserve momentum and evoke the arcade vibe.
RESULT
The final film convincingly emulates gameplay—rhythmic chomps, ghost patterns, and board flow—showcasing PowerPoint as a viable motion canvas when driven by meticulous planning. Colleagues highlighted the piece as a smart study in timing, staging, and constraints-driven creativity. The project strengthened my motion direction toolkit: sequencing for clarity, animating character intent without code, and crafting narrative tempo inside nontraditional tools.
SATORP
CLIENT
SATORP (Saudi Aramco Total Refining and Petrochemical Company)
BACKGROUND
The proposal aimed to visualize digital integration across refinery operations. My challenge was to transform dense architectural data into a story of intelligence and connectivity, making abstract systems tangible and memorable to executive audiences.
WHAT I DID
I centered the concept around a microprocessor motif symbolizing interconnected intelligence. Using PowerPoint, Illustrator, and Photoshop, I reimagined the document’s structure from cover to conclusion—creating flowing layouts, infographics, and visual rhythms that mirrored data movement. Collaborated closely with pursuit teams, translating shifting requirements into cohesive visuals that expressed both rigor and innovation.
RESULT
The final 90-page proposal received spontaneous praise during a live review, earning a “double thumbs-up” from a senior partner. It elevated the design benchmark for KPMG’s energy proposals and demonstrated my ability to direct design narratives that simplify complexity through metaphor and motion-inspired composition.

GAME DESIGN

STAGE MOCKUP
