BRAIN INVASION
CLIENT
Personal Project – created within KPMG’s design community as a showcase of PowerPoint’s untapped potential for storytelling and gamification.
BACKGROUND
I wanted to reimagine PowerPoint as a game engine—turning an ordinary presentation into an interactive narrative experience. The goal was to challenge creative limits while engaging users in a fun, story-driven adventure.
WHAT I DID
Designed an interactive, multi-level puzzle game where players defend Earth from an alien invasion using PowerPoint, Illustrator, and Photoshop. Built with hyperlinks, triggers, and layered animations, the game combined storytelling, humor, and puzzle logic. Every level was handcrafted for pacing and replay value, turning static slides into dynamic storytelling.
RESULT
The game went viral internally, earning recognition across KPMG’s design network for innovation and playability. It demonstrated that creativity is not bound by software—only imagination. Multiple colleagues cited it as “proof that design thinking can turn the familiar into the extraordinary.”
SATORP
CLIENT
SATORP (Saudi Aramco Total Refining and Petrochemical Company)
BACKGROUND
The proposal aimed to visualize digital integration across refinery operations. My challenge was to transform dense architectural data into a story of intelligence and connectivity, making abstract systems tangible and memorable to executive audiences.
WHAT I DID
I centered the concept around a microprocessor motif symbolizing interconnected intelligence. Using PowerPoint, Illustrator, and Photoshop, I reimagined the document’s structure from cover to conclusion—creating flowing layouts, infographics, and visual rhythms that mirrored data movement. Collaborated closely with pursuit teams, translating shifting requirements into cohesive visuals that expressed both rigor and innovation.
RESULT
The final 90-page proposal received spontaneous praise during a live review, earning a “double thumbs-up” from a senior partner. It elevated the design benchmark for KPMG’s energy proposals and demonstrated my ability to direct design narratives that simplify complexity through metaphor and motion-inspired composition.

GAME DESIGN

STAGE MOCKUP
